I've created another game! And this time, it's basic enough that I've actually finished it (kinda).
Stop at Nothing is a remake of a very basic game I made years ago, but this time it adds a bunch of server-side stuff to allow for a competitive leaderboard to be created, so players can compete against themselves and others.
The game is as simple as I could possibly make it - it's a reaction game, a countdown timer starts, and you've got to stop at nothing (000:000). That's it.
You earn points by how close you are to the target, and you'll get a lot of points if you nail it perfectly.
On the technical side, the game is built with:
- Next/Vercel
- React
- TypeScript
- tRPC
- Tailwind
- PlanetScale
Special shout out to Vercel and PlanetScale for creating a great developer experience and offering great free tiers for their services.